Evemnesis Recent Updates

Versions 1.4.1, 1.4.2 and 1.4.3 have been uploaded! Here’s a summary of the most relevant small updates that were made: 1.4.1 Improved general performance of [Nameless] level. Improved grass performance in [Nameless]. 1.4.2 Fixed an issue where a material would seem much brighter on Windows. 1.4.3 New grass and tree animations.

Evemnesis Update v1.4

We have uploaded a new update for Evemnesis. Here’s a summary of the changes: Fixed several sentences in the User Interface. Fixed an issue with the stars in [ Nameless ] (sometimes they appeared in odd places). Improved performance in [ Nameless ] when using the higher quality settings (the grass and terrain shaders of…

80.08 Update v2.6

We’ve uploaded a small update for 80.08! Here are the three main changes: – New UI buttons for the first scene. – We tweaked the difficulty level of the intermediate challenges (sometimes the random process of selection made them too easy). They are now a combination of random and predetermined games. The final challenges remain…

Previous Updates

The latest updates for Evemnesis and 80.08 have introduced major changes in both applications. Because of these modifications, we have decided to remove posts of previous versions to avoid confusion with features that may no longer be available. Nonetheless, if you have comments or questions regarding previous versions (Evemnesis v1.2 and 80.08 v2.4) don’t hesitate…

80.08 Update v2.5

We have uploaded a major update for 80.08! We redesigned the game using a more recent game engine and have made many alterations to the application. The essence of 80.08 still remains: this is a game created to challenge your memory and concentration. However, 80.08 is now a more straight forward experience (elements of the…

Evemnesis Update v1.3

After a peculiar couple of months, we finally completed v1.3 of Evemnesis. This update contains major changes that add more content and improve the overall performance of the application. Here’s the summary of the more relevant modifications: The shader used for the grass in the first stage was completely replaced. The new shader drastically increases…

Above

If you could see one Life from above, what shape would you discover? What would be the path portrayed by the choices that were made and the challenges that were conquered? Here’s a representation of such a figure. It is an image taken from an “impossible” angle inside the Cyclical System (and it is also…

Lamps

There are many out-of-place objects in Evemnesis. Some of them are more evident than others (we call them ‘lamps’). These ‘lamps’ are very important to the story of the game. Have you seen them? How many have you found? Watch the new trailer to see two of these lamp-objects up close! How many lifetimes will…

Sunset

Hello! We just wanted to remind you that if you have any questions or comments regarding Evemnesis, don’t hesitate to contact us at support@cloudscapegt.com or explore cloudscapegt.com for more information. Here’s an image we thought you should see. Everything seems normal, right?

[Beginning]

“In the beginning, I understood. It was simple. I was love. Creativity.” “But They came. They lied. (Confusion) They forced me to forget. To repeat. To accept their words.” “The beginning. It was still here, inside the prison. Hidden in the complexity.” “It whispered: stop, stop, stop, escape. Do not give up. Remember.”